Caner Akcasu Blog

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CD Projekt Red has confirmed that Cyberpunk 2077 will be backwards compatibile on PlayStation 5. The PlayStation 4 version “will work on PS5 on launch day,” the studio said. It previously noted that Cyberpunk 2077 would support Microsoft’s Smart Delivery system, meaning the Xbox One version will work on Xbox Series X from the jump.


Whether you buy it for PS4 or Xbox One, you’ll get a free upgrade to a version optimized for PS5 or Xbox Series X that takes “full advantage of the next-gen hardware.” You might have to wait quite some time to see a virtual Keanu Reeves in all his next-gen glory, though. On an investor call Thursday, CD Projekt Red couldn’t say for sure whether it’d be able to roll out the update in 2021.

The publisher just delayed the action-adventure RPG once again from September to November 19th, noting that it needs more time to make sure Cyberpunk 2077 works as smoothly as possible before launch day. It’s a little unclear whether it’ll arrive before or after PS5 and XSX are released -- they’ll both be out sometime this holiday season. But whenever both your next-gen console of choice and the game are out in the wild, you now know you’ll get to play Cyberpunk 2077 on it.

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Right here’s a brand new set of slides being handed round that supposedly showcase AMD’s upcoming Radeon 6900 XT. They’re entirely false. Right here’s how you can tell:
in the first slide, the branding has been up to date on the upper correct, but the branding on the genuine GPU hasn’t been. Also, that’s a Radeon 5700 cooler with a Vega water-cooler subsequent to it, and there’s a transparent flaw within the image the place the radiator attaches to the cardboard.





The specs themselves are pretty affordable. I’m now not pronouncing how accurate I think they're, however the specs are the only a part of the slide that isn’t immediately fake. On the very least, I’d need to get out a calculator and run some numbers first.

The fact that there’s a price on the cardboard is a further manner you understand this slide is false. Fee is normally the last factor a company decides on.


This slide made me laugh out loud after I noticed it. Whoever created this work of art has by no means, ever, talked to anyone in advertising.

Advertising, my friends, is all about optimism. You would word, for example, that after AMD declared Ryzen would have an IPC 1.4x bigger than Excavator, they didn't achieve this with a large slide labeled NO more BULLDOZENT




There’s no method in hell AMD would ever advertise RDNA2 in a fashion that implied RDNA or any prior GPU used to be “compromised.” AMD continues to be shipping Vega silicon in its APUs and as a part of its compute trade.

AMD is unlikely to call its ray tracing implementation “RXRT,” and the estimated efficiency influence of enabling the function is hilarious, to put it flippantly.

I was no longer in particular delighted with Turing when it came out and i count on each Ampere and RDNA2 to offer sophisticated efficiency in ray tracing workloads, but there’s no danger  that AMD takes a 5-9 percent penalty for enabling ray-tracing results. If real-time ray tracing most effective carried a 5-10 percent performance penalty relative to rasterization, we’d have integrated RTRT a very long time ago.

The average performance hit for utilising ray tracing is more alongside the strains of fifty-80 percentage. When you consider that we best have one new release of hardware from one company, we don’t know the way a lot that number can also be extended — nevertheless it beggars perception to consider AMD has reduce it by practically an order of magnitude. It’s no longer even clear which RTX video games will aid RDNA2 ray tracing out of the gate.




The “best 4K Gaming experience” is spot-on for a advertising slide, however AMD doesn’t give you recreation element settings in the bars of its slides, and they don’t label up the y-axis to the factor that you must twist your neck like an owl with the intention to learn it.

Also, excellent to peer top-notch efficiency in red lifeless Redemption, a game that on no account obtained a computer unlock. By no means heard of “Witcher three,” either, when you consider that the precise identify of the series is “The Witcher.”




that is what it looks like when men and women with more aspiration than Photoshop attempt to troll AMD lovers. There’s a constant design language to AMD’s slide decks and a regular manner that businesses be in contact about their merchandise. These slides fail at both.

I declare this GPU a brand new and distinct product under the solar. Imparting the AMD Radeaint 6900 XT, launching September 2020.

Function photograph is the AMD Radeon 5700 XT.


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The PlayStation 5 was finally unveiled last week and whatever you make of the design, we can probably agree that it’s something of a departure from the console’s previous iterations. Now, PlayStation’s head of UX design has said we can expect the same for its user interface.



A new interface was always on the cards — something that was confirmed last week after we were given a quick demonstration of the start-up screen. But in a LinkedIn thread, Matt MacLaurin said the team has created a “100 percent overhaul of the PS4 UI and some very different new concepts.” He added that the PS5 OS is “more subtle than flashy, but no pixel is untouched,” and that as a UI “it’s practical first, but it’s a whole new visual language and a complete rearchitecting of the user interface.” No word yet on when we’ll get a proper look at it — soon, for sure — but it certainly seems like the PS5 has more surprises in store.

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